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The main story in SHCO presents events and ideas that could paint a picture of how a young Sherlock became such a flawed and destructive genius in his later years. The team also put out a statement to respond to the comparisons they are seeing to AAA titlesÄ 4 November 2021 - Kyiv, Ukraine + Dublin, Ireland | Frogwares have released a behind-the-scenes video detailing more about the cinematics and the making of the story in Sherlock Holmes Chapter One. You should smile for the camera more Sherry Frogwares release behind-the-scenes video detailing the story and cinematic techniques used in Sherlock Holmes Chapter One GamesPress reports that Frogwares has released a behind-the-scenes video of their upcoming game. "We thought that this kind of environment would make for an interesting game to play."
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You have to think carefully about how to proceed onwards each time. "The dungeon we created for DUNGEON ENCOUNTERS also looks complicated and like it randomly intertwines with itself at first glance, but each floor has its own defining characteristics. You can cross between lines to try and ride them all too. But each line also has its own unique character - some lines are actually quite short, and others loop all around the whole city, for example. "The Tokyo Underground has many different lines that weave between each other in a complicated way. "The concept for the game came when we were looking at a 3D map of the Tokyo subway system," says Ito-san. Inspiration can come from all kinds of places, and the idea for DUNGEON ENCOUNTERS came from somewhere you might not expect - public transport. Subways, guinea pigs and simple complexity: the story of DUNGEON ENCOUNTERS Square Enix has posted an interview of Director Hiroyuki Ito and Producer Hiroaki Kato.